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Old 12-30-19, 11:33 AM   #3
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Good ideas, right now Oscar and Einar are focused on integrating the map and terrain components, then creating the level editor in preparation for Scapa Flow. I don't know if they will sidetrack for any more updates until they get to that point. I do know we have discussed the ideas you raised for making the lobby screen offer more info, primarily the length of time the game has been going -- that's a big deal, so players will know if the game is new, then they should join/ if the game is 45 minutes old, then they should not join as it could be ending soon.

When you join a game, you can see the mission specs (training mission/skirmish, day/night/ weather, bots, etc) but it does not give the player a pause and proceed buffer, so you can to look fast. Ideally the player will have that pause with a proceed button to decide if he wants to go fwd with joining.

Discord info will be left out in favor of VoIP. Oscar has checked into that and Steam has some good tools for it so we are confident it will be added to the game at some point.

Having a checkbox in the lobby setup for language is a great idea, really good thinking! So the lobby host can let the pool of players know what to expect before joining.

Lastly, yes, we all agree the current system is not ideal without host migration/dedicated server support, and that is a priority down the line. As I said, don't look for that until they complete the mission editor tools and Scapa Flow. We have to avoid pulling these guys off into 50 different directions if we want to make efficient progress. Most players are taking a break from Wolfpack, and that's cool. When the game moves into second gear, you will find it even more rewarding.
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