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Old 11-19-17, 04:34 PM   #11
Julhelm
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Join Date: Jul 2007
Location: The Icy North
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Knuckles definitely exist IRL and are well documented.

They are too effective in Cold Waters because somehow, somewhere, turn-induced loss of speed disappeared so it is too easy to create *lots* of them, whereas you should be able to create one but loose a lot of speed in the process.

In Fast Attack, I would always plot the incoming torpedo as heading on the reciprocal bearing from where it was detected, then go flank and turn 100 degrees to the track. If they had not gone active, you could easily evade them. Evading an active weapon that had a lock on you took much manuevering and several decoys, and you were by no means guaranteed to survive.
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