Thread: [REL] patSH3r - Reborn
View Single Post
Old 10-31-15, 02:08 PM   #90
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by Fahnenbohn View Post
But in data/Cfg/Sim.cfg or Sim.cfg, there is already a parameter for visual detection called Light factor. So, what's new ? How was it working before ?

Another question : may the different improvments of your work be enabled one by one ?
I don't know really. H.sie made the fix with input of some experienced modders, so I've never questioned it. I guessed that all other means had failed. Now I just needed it to have a nice game (spotting trawlers at 12k meters in pitch black is ridiculous).
Do you need a fix for reducing view range at dark nights, or does changes in sim.cfg work for you?

Yes. You can enable or disable each one of them. Except for the repair fix, which is not compatible with h.sies paches. It will be auto-disabled in such cases.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie

Last edited by Fader_Berg; 10-31-15 at 02:15 PM.
Fader_Berg is offline   Reply With Quote