Quote:
Originally Posted by Abd_von_Mumit
For my Map Tools mod - do map tools, which are only displayed in one, base size, need mipmaps at all? Wouldn't it be better resources-wise to get rid of mipmaps in dds files?
And IF mipmaps are not needed and safe (for every configuration - this is a must condition), do we need the map tools in dds format? Dds files are 35% bigger than identical tgas.
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Quote:
Originally Posted by TheDarkWraith
mipmaps are only needed for rendering at different X,Y,Z values from camera. Since these tools are not being drawn at different distances there's no need for mipmaps. Game can use TGA or DDS format.
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Exactly like TDW said. When I told you that gamma corrected mipmaps would help out quality a bit, I did not realize that you were working on images for the UI.