Thread: T Class Sub
View Single Post
Old 03-26-20, 08:56 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

If you are on the D: drive, and the game is not in a Windows-controlled "Program Files" folder, you are OK. There can be two "Program Files" folders on any drive of your computer, "Program Files (x86)" being the other, which is only found on a 64-bit version of Windows.

As for the folder names I used, those are just "placeholder" names to represent the folder structure. On my computer, when I first installed my v1.3 disk of SH4, I edited the install folder name and put the game in "C:\Games \SilentHunter4", and below the "SilentHunter4" folder, the game put a "Data" folder, and a "Support" folder, along with a few others. When I started using JSGME, It created a "MODS" folder inside the "SilentHunter4 folder. Any mod you use, usually has a folder named after itself as the mod's "root" folder, and then below that would be the files and folders of the mod. Such that if you use TMO 2.5, and you look at the structure from inside the TMO mod folder, you would see in the Windows' "This PC" (aka: File Manager") the path of "C:\Games \SilentHunter4 \MODS \TriggerMaru_Overhaul_2-5". Below that "TriggerMaru_Overhaul_2-5" folder would be a folder and file structure similar to the game's. If instead there is another folder named "TriggerMaru_Overhaul_2-5", then the folder structure is incorrect, and when you attempt to activate what looks like a mod "TriggerMaru_Overhaul_2-5" in JSGME, all that ends up happening is you'll see a folder of that name listed with the "Data", "MODS" and "Support" folders, but the mod isn't actually "activated" since it is sitting inside that 2nd folder... Sorry 'bout beating you over the head with that... verbosity reigns supreme...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote