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Old 09-27-07, 11:43 AM   #9
von Zelda
Stowaway
 
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Quote:
Originally Posted by slipper
the only parts i can move are the the two 'rotors' one with the red pointer and the one with the yellow boat, is this right. i'm not 100% sure but shouldn't the individual circles move aswell ?
I found that if you place the pointer (curser) on or about the 90-degree mark on the inner circles, you'll see a little hand and they all will rotate.

I assume that you set the yellow boat (target) on its true course on the outer circle. And that you set the red pointer (your course) on the outer circle as well. And thus by rotating and alligning the inner circles properly, one would get a fix on the AOB of the course intercept point as well as an AOB on the target allowing for its bearing to your boat.

A tutorial on how all these markers and circles function would be real nice. Are there any other assumptions or opinions on how it works?
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