SOSUS is something I've planned to add for a while, but the main problem is getting the AI to react correctly to the information. One of the major limitations of the AI at the moment is that it can't plan out long journeys well - calculating a path hundreds of miles long is incredibly slow with even the most efficient pathfinding algorithms, because the game world is a damn big place. I'm working on a solution to this problem involving pathfinding nodes and pre-calculated paths but it's not functional yet.
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