Quote:
Originally Posted by Seeadler
SH3 also uses shaders (shader model 1.1) but unlike SH4/5 the shaders are coded in the executable. I have a special dll that decodes these shaders and writes it to external shader files but there are only pixel shaders for ocean, terrain, shadow and reflections, not for clouds.
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Ahoy Seeadler ,
you mean that with your dll we can have more than one shaders on the water at the same time ? if so...then i think that we will be able to create fantastic waters for sh3.
can you upload it for testing ?