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Old 10-09-13, 11:44 PM   #58
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks guys!

Update 10/10/13:

Below latest pics from the gold. Eta next saturday. Needs to write the readme and take out some garbage from the files due tests.

Note that now we will have "real clouds" as you can see on the pics. They are dynamic, have slowly movement, sometimes they are there sometimes they are not. The feeling is very "real". Below some comments about it:

1. The mod will be suitable only for 16km environment. And I canīt test it in all 16km variations. So, expect some necessary adjustment for specific environments, main about color and opacity. Eventually distance of the rendered clouds too.

2. The mod is all or nothing. But itīs always possible to enable or disable it even in patrol. No save game problems, no ctds. Itīs universal, compatible with any sh3 (16km) install.

3. The "heavy fog" variation of the mod will be only for tests now. To automation (i mean, to the .exe calls the correct cloud/fog state automatically), it is necessary a hardcode fix. In truth i can make any cloud/fog intensity, but we have not any way to enable them automatically. If a hardfix arises for it .... well, then we will have a really great mod on our hands!

4. The clouds are yet made by particles, they are more dense and behaves like an individual cloud now. The view with optics is ok until certain distance too. They have fantastic moments but also some odd ones (by particles size, opacity, etc). Fortunatelly the odd moments are relativelly rare.

5. I made all the clouds behaviour very dynamic, they change in density and size slowly, from nothing to big clouds in a good time, seems very realistic. But letīs listen the feedbacks. Itīs possible to make adjusts here.

6. The particles have limitations and sometime are very hard to work with. So isnīt possible to make clouds like in Sh5. Neither in shape, quantitity or dynamics. The Sh3 engine is old and limited. Take this in mind.

7. This first release fits very well for no clouds/partial clouds, with or without light fog. Others wheathers states needs more and more near clouds, more fog. I already have made this version too , but we havenīt a way to make the change automatically, unless by hardcode fix.

That is it!














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