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Old 12-28-05, 08:38 PM   #21
Ramius
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Join Date: May 2001
Location: At sea (again)
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I understand what your saying TLAM, well i think i do LOL

Not too sure about the no faces part though - i know nothing about 3d stuff

The only problem i can see from this is that it would be a pain to map and pain two fin tops (one for normal external view and the other for fin top view).

Regarding an example - do you mean a 3d example ? if so - sure send me it and i'll see what happens.


The launch points for weapons can also be changed via DWEdit - its just a case of getting the x,y,z co-ordinates right for each tube on each model
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