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Old 09-13-09, 12:00 AM   #1
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Default Pirates of the Caribbean - New Horizons Mod

Downloading now, link here : http://forum.piratesahoy.net//index.php?showtopic=12809


Some of the new features are and not limited too: (read link post for full information!)

Quote:
Alpha 9.5 Patch 1
- Fixes by Hook
. Cannon reload code improved to take into account available crew and destroyed cannons
. Fixed weaponslocker code; no more magically appearing weapons
. Ship's chests lootable only once a day
. Improved balancing on blade damage values
. Improved selection of weapons by NPCs
. Fix to swapping ships
- Improved Sea AI by Screwface
. Random ships at sea update their tasks periodically
. Task depends on ship type, purpose and presence of other ships
. Visibility of ships decreases in fog and at night
. Fake flag recognizing now happens as you close in on unaware ships
The closer you get, the higher the chance of being recognized
- Jack Sparrow quest fixes by Captain Maggee
. Norrington boarding scene fixed
. Various questbook updates fixed
. Pintel and Ragetti characters added
- Lucas/First Contact quests linked by Captain Maggee
. Dead soldier dialog fixed
. Character models fixed
. Town attack fixed
. Final encounter fixed
- Storm scene fix by Faradin
- Many Capture Town boarding locators fixed by Faradin
- Sidestep check disabled by default
- Beatrice model fixed for PotC animation by damski62
- Fixed "invisible" weapon model by zkajo
- Saint Martin location fixes by Bartolomeu o Portugues
- Charlestown locators fixed by Pieter Boelen
- Kraken Attack code added by Pieter Boelen; see the console
- Updated HMS Bounty by ZarethPL and Thomas the Terror
- Edinburg Trader by ZarethPL
- USS Enterprise by Kazeite and ZarethPL
- Updated HMS Surprise and Boussole by Seb and ZarethPL; original model by Inzane and Merciless Mark
- Three new portrait files by Dirk Struan
- Dutch Lineship by Yo Ho Ho and Thomas the Terror
- Improved deck textures by Thomas the Terror
- Captain Chevalle side quest added to Jack Sparrow storyline by Thomas the Terror
- Johan Elting models updated by Thomas the Terror
- Golden Age of Piracy soldier skins updated by Thomas the Terror
- Pirate Norrington model updated by Sir Christopher Mings
- Barbossa character model by Sir Christopher Mings
- La Licorne ship and Francois de Hadoque character model by Seb
- Lydia retextures for France/Spain, United Stated and Independent by Seb
- Skeletons and mummies disabled in random encounters by Pieter Boelen

Alpha 9.5 Patch 2
- Updated engine file; solves the Nero Burning ROM compatibility issue
- Code updates:
. Updated Sea AI code, including fort relations fix, by Screwface
. Taking captured captains as companion crash workaround by Sulan
. Temporary fix to shipberthing by Sulan
. British ships using other nation skins fixed by Screwface
. Ship teleports at Bonaire and Antigua fixed
. Eleuthera officiant added by Sulan
. Updated GiveShip2Character function; takes into account cannon type now
. Maximum number of crew ashore code improved by Aconcagua
- Quest updates:
. Horatio Hornblower main quest completed by Short Jack Gold
. Assassin main quest three new parts added by Bartolomeu o Portugues
. Standard storyline First Contact quest ending extended and improved by Captain Maggee
. Standard storyline Church Help and Animist Quest fixed by Captain Maggee
. Bartolomeu o Portugues 'dangerous locations' feature added
. Isla de Muerte accessible in all storylines by getting the Aztec Compass from Mr. Gibbs in the Tortuga tavern (cheatmode required)
. Hendrick Vanderdecken, seller of cursed ships, moved to Isla de Muerte (cheatmode required)
. Tortuga Atmosphere stationary skeleton and double characters bugs fixed
. Return-to-player code after self dialog updated
- Jack Sparrow Quest Updates by Captain Maggee:
. No landing on Isla de Muerte after the mutiny bug fixed
. New extended opening scene
. Instant-reloads to important quest points available from the Random Drunk in the opening tavern (cheatmode required)
. Billy Brock always appears in Speightstown tavern, Sir Christopher Mings only after talking to Lt. Bligh in port
. Burning of the Wicked Wench scene improved
. Deal with Davy Jones scene improved
. Marooning by Barbossa scene improved
. Post Curse of the Black Pearl scenes added
. Captain Eduardo Villanueva sidequest added; begins at Tortuga port after the Capitaine Chevalle quest
. Sri Sumbhajee Angria sidequest added; begins in Havana tavern
. Ammand the Corsair sidequest added; begins at Port Royale church
. Captain Sao Feng sidequest added; begins at Turks governor's mansion
. Gentleman Jocard sidequest added; begins at Oranjestad town
- Ship updates:
. Updated Cursed Flying Dutchman by ZarethPL
. Three new manowars by Seb
. Updated starting ship models by Seb
. Updated British Superior Warship skin by Thomas the Terror
- Character updates:
. New character models, including governors, rich people and some poor people by Thomas the Terror
. Capture Colonies governor models and names updated by Thevegimobil
. Black Johan Elting character model with armors by SuperDurnius
. Kieron and Meigger character models by Sir Christopher Mings
. Various fixed head models for characters by Aconcagua and Damski62
- Item updates:
. New blades and Jack Sparrow's gun added by Thomas the Terror
. Swapping quest items disabled by Aconcagua
. Selling special weapons fixed by Aconcagua
. 'Leeches' Apothecary item fixed
- Location updates:
. Many updated location loading screens
. Oranjestad port in deck scene fixed
. Havana town fixes, including fast travel, erroneous locations and reloads and blacksmith added by Bartolomeu o Portugues
. Charlestown locators restored and fixed
. Major updates to Turks by Captain Maggee
. Dead skeletons in one Hispaniola cave replaced with live enemies for future Assassin quest update

Alpha 9.5 Patch 3
- Different Flags Mod:
. Mod by Pirate_KK, fixes by Screwface
. Interface and flag work by Thomas the Terror [WIP]
. Pennant work by Captain Maggee and Pieter Boelen
- Code updates:
. Sail To locations appear only after you've 'discovered' them in Realistic Sailing Mode by Screwface
Sail To disabled for friendly forts and hostile ports
Per an original idea by a simple virtual sailor
. Purpose restored for Select Storyline player type selection
. Pre-set player type and nationality in Select Storyline interface
. Deck black screen bug fixed
. Missed 'officerprice' attribute error messages fixed
. 'No Rebirth Enabled' bug for crewmembers ashore fixed by a simple virtual sailor
. Assassin storyline missing generic questtext files added by Bartolomeu o Portugues
. Tortuga governor dialog fixed by Bartolomeu o Portugues
. Battle Rocks renamed to Petit Tabac and reloads to shore fixed
. Error messages on islands with no towns fixed
- Quest updates:
. Assassin Storyline Part IV added by Bartolomeu o Portugues - jump-start code included in "PROGRAM\console.c"
. Hornblower storyline location and locator fixes by Short Jack Gold
. Silver Train quest enabled manual reload to Petit Tabac shore
- Jack Sparrow Quest Updates by Captain Maggee and Talisman:
. Heavy fog after encounter with Davy Jones fixed
. Capitaine Chevalle, Eduardo Villanueva, Sao Feng, Gentleman Jocard and Lucas quest fixes
- Location updates:
. Jungle Church Location added for Dead Man's Chest quest by Jack Rackham
. New Cave Ship location replaces the hideout on Cozumel by SuperDurnius
. Isla Mona island added for Assassin storyline: land locations by Bartolomeu o Portugues
. Curacao Village locations and characters added by Bartolomeu o Portugues
. No more navy officers in Antigua port before Colonial Powers period
. Turks and Tortuga governors fixed
- Ship updates:
. Crew on deck added for several ships that were missing them but should have had them
. Sloop_Cutter1_18 renamed to Cutter3_18 and re-rigged as per the other cutters
- Item updates:
. Mercenary pistol added by Bartolomeu o Portugues
- Experimental Mods:
. New Officer System by a simple virtual sailor; more information in "buildinfo\New Officer System.txt"
. Random Sailing Ships in Port Scene Mod

Alpha 9.5 Patch 4
- New Officer System by a simple virtual sailor and Aconcagua (WIP):
. All officers contribute their skills, not just the three selected ones
. Change Officer Role button added to Passengers interface
. More information in "buildinfo\New Officer System.txt"
- Improved Weather Mod by Screwface:
. Storms fixes, including music, wave colour and texture, sky colour and bow splash
. Storms in DirectSail mode
. Storm remains active until the weather improves (there's a chance of this happening every 60 seconds)
. Rain chance depends on the month and distinguishes between the Caribbean wet and dry season
. Lagoon Colour Mod changes the sea colour to Caribbean light blue close to shores
- Periods Mod:
. Random Relations Mod replaced with Period Relations
. Town and island names differ in each period
. Town nationalities change per period
. Historically correct governors
. Personal and Pirate Flag textures finished by Thomas the Terror
. Storyline-specific and quest flag assignments and changes
. Historical Ships Mod by Doober
. Worldmap ship models flags updated; Napoleonic ship added in "The Corsican"
- Realistic Gameplay Mods by Screwface:
. Fast Travel only enabled after you found the location manually yourself first
. 'Alarm' status only enabled after present enemies drew their blade; no prior warning
. Spyglasses only enlarge the view, but don't give additional information anymore
. These all fall under the "Realistic Sailing Mode" toggle in the Options interface
- Code updates:
. Improved Sea AI fixes by Screwface
. Shipberthing Mod fixed by Screwface
. Enable shipberthing at Cozumel by Screwface
. Fort Fast Travel fixed by Screwface
. Fixes for main character with no ship by Screwface
. Cozumel reload fixes by Screwface
. 'Auto Skill System' off Character interface bug fixed by Aconcagua
. Prevent start new game after already starting a game by Aconcagua
. Gunpowder weight increased to realistic value by Aconcagua
. Trader quest dialog improvement for skipping map and viewing map multiple times by Aconcagua
. Address form fixes in many dialogs by Captain Maggee
. Eleuthera resurrection fix by Captain Maggee
. More Varied Ship Sinking Animation by Halfman
. Different Flags Mod: random flags used by pirates; ability to pre-set personal and pirate flags for quest characters
. Cursed Black Pearl GiveShip2Character bug fix
. Period-correct town names in Select Storyline interface
. Pre-set difficulty levels per storyline
. Cabinfight and Anacleto dialog confusion cleaned up
. Escort quests destination, questbook texts and map fixes
- Quest updates:
. Tales of a Chevalier storyline added by Thomas the Terror
. Assassin Storyline Part V added by Bartolomeu o Portugues - jump-start code included in the opening dialog (cheatmode required)
. Cozumel inaccessible in standard storyline until after the main quest
. Work-around for Bridgetown capture block included in Danielle dialog
. Capture of governor Silehard and boarding of Black Pearl in standard storyline fixed by Captain Maggee
. First Contact quest unlinked from Lucas quest in standard storyline by Captain Maggee
. Assassin storyline 'enemies on ship' fix by Bartolomeu o Portugues
. Master and Commander 'quest' restored, including questbook entry to explain the lack of an actual story
- Jack Sparrow Quest Updates by Captain Maggee:
. Ability to join EITC later
. Alternate way of acquiring HMS Interceptor fixed
. EITC office and Sir Christopher Mings mansion changed to 'normal' locations
. Storyline loops fixed
. Updates to Lucas and First Contact quests
. Updates to Sao Feng sidequest
. Updates to Gentleman Jocard sidequest
- Model updates:
. Character models for Billy Brock (young and old), Annabella Brinkley and young Cutler Beckett by Thomas the Terror
. Jack Sparrow (Pelegostos god version) by D4V1DXxX
. Edinburgh Trader skin by D4V1DXxX
. Crimson Blood by Cylon13
. Soleil Royal by red10october (WIP: needs to be properly fixed for PotC)
. Field cannons added by SuperDurnius

I'll try to have a full review up in a couple days (after I get back from Subsim Meet 2009 )
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