Thread: [TEC] 600 ft and below
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Old 03-18-21, 10:02 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Default 600 ft and below

TMO w custom mods.


I was just killed...on 8th patrol in Balao Class....April 1945 off Indochina. Contacted one of those rare convoys at this point in war, running the coast but attacked in a "pocket" of deep water that dots the coast, attacked submerged. Sunk a tanker and a Yubari light cruiser, perfect submerged approach, slipped past the screen fired from 1800 yards on the Yubari in center column and 1000 on the tanker in outer column. Blew up nicely.

Anyways, escorts were tough as usual in TMO(but even better than last time was depth charged on 6th patrol) but was slipping away as had done previous patrols, but fact is in game (silly devs never designed to go deeper than 450, what where they thinking? ) if go deeper than about 597 feet, have to run at high speed or will quickly sink too deep. Noticed this before. Lol in fact only time (5th patrol) ever been able to maintain the ordered depth without running absurd RPM is when had flooding at 650 feet. After water was pumped out and bulkhead repaired, was able to maintain control runnin gat 3 1/2 knots at 640 feet lol. I am not sure what the crush depth on balao is, but I was at 725 ft at one point, did not want to push it lol. They seemed to stay on me, in spite of depth, decoys etc. Caused some damage but was okay, ended up catching a charge right on top of the deck in front of the conning tower despite moving at high speed being at 711 feet. Hull damage went to 100 instantly. I am sure its been asked but could be one of those things just never been resolved but is there a way? Really takes away from the sim when cant truly run silent run deep lol. Trying to balance things TMO. Of course need escorts are a challenge but need ot be able to run silent run deep, have it where not impossible to survive later in war. Currently seems like unless have a Balao or Tench, impossible to survive and even then, as I just found out.


Other issue, noticed stern tubes are extremely vulnerable in depth charging, nearly always get destroyed or damaged, even a bug where dc screen says they are repaired. I'm not sure how to fix this, what files to look in.
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