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Old 04-27-20, 03:16 PM   #29
M134
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Join Date: Apr 2020
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Quote:
Originally Posted by partycat View Post
I just made a test, it's with wire-guideds only. Although my torpedoes skill being blinded by hostile noisemakers eventhough they are still connected with wire.
That happens when AI had identified your decoy as a decoy and/or have a steady 10+ contact with your sub. Obviously it will not chase anything else when he sees your sub.
Decoys helps only when AI is not sure where your sub is.

To counter wire guided torpedo you better make it not wire guided.
In case of US subs it is quite simple: You send mk48 in direction of an enemy, acitvate it right after it finishes its turn - this will give you speed (and range, since game code doesn't know that range should decreace when speed is increaced).
After that stop snake searching manually and switch torpedo to active sonar, so it start shouting "I'm looking for you") Usually enemy start evasive maneuvers at full speed and looses a wire.
- Wlii not help if enemy sub can't reach wire break speed (diesel subs for example).
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