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Old 06-05-15, 01:15 AM   #1
Eagle1_Division
Bosun
 
Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
Default Destroyer Command Problem

So, this problem persists and remains unchanged whether I use my integrated graphics or Nvidia drivers, compatibility mode, or run as administrator.

The game starts just fine, perfectly and normally. I can even go to the campaign screen (notable since that's a different exe). But as soon as I try to load or start a game - when the game tries to start Sim.exe, it crashes, but leaves the DClauncher (black screen) running. I found this - it may be really helpful, Januslog seems to be reporting the exact cause of the error:

Code:
Loading configuration:
  Got HKEY_LOCAL_MACHINE\SOFTWARE\Ultimation\DestroyerCmd
  Installation: Full
  Language: English
  Got HKEY_CURRENT_USER\SOFTWARE\Ultimation\DestroyerCmd
  DDrawDevice: Primary Display Driver
  DDrawWidth: 1024
  DDrawHeight: 768
  DDrawDepth: 32
  Mode 0: 640x480x16
  Mode 1: 640x480x32
  Mode 2: 1024x768x16
  Mode 3: 1024x768x32
  DSoundDevice: 0
  DSoundChan2D: 16
  DSoundChan3D: 16
  DSoundMaster: 255
  DSoundEffects: 255
  DSoundMusic: 255
  DSoundVoice: 255
  DSoundMovies: 255
  LODFog: 1
  LODMipMapFilter: 1
  LODRangeFog: 0
  LODTableFog: 1
  LODEnviroMap: 1
  LODCubicMap: 1
  LODBumpMap: 1
  LODNormalMap: 0
  LODSpecular: 1
  LODBias: 10
  LODLocalSmoke: 1
  UIHotText: 1
  UIKeyCodes: 0
PGame::PGame()  ### Memory Status -- Virtual (Free: 2005776k  Used: 91248k)  Physical (Free: 1048575k  Used: 0k)
Selected display device: Primary Display Driver
display Primary Display Driver
   SW RGB Emulation Microsoft Direct3D RGB Software Emulation
   HW Direct3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HAL
   TNL Direct3D T&L HAL Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Video Mode: 1024 768 32
Z-Buffer format: 16
Z-Buffer format: 32
Z-Buffer format: 32
Z-Buffer format: 24
Z Buffer created: 1024 768 32 0
*** Offscreen images must be loaded into video RAM
Device: caps: e09ae51 tricaps: 3261b1 185d depth: 1280 1536 texture: 1 1 8192 8192
*** BD3DEngine: Fog table enabled!
DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed
Initialization failed.Deleting BD3DEngine: 9f4020 1
Device release: 0x0
Deleting surface: 0x  a68680
Surface release: 0x0
Deleting z buffer
Restoring video mode
Deleting window
Deleting tables
Deleting fonts
Deleting Direct3D
BD3DEngine destructor exiting
PGame::~PGame()  ### Memory Status -- Virtual (Free: 1952532k  Used: 144492k)  Physical (Free: 1048575k  Used: 0k)
Exiting DestroyerCmd:Sim
Seems to imply that if I could give the game exe some extra permissions (such as accessing devices that are in background, or while in background? To freely change back and foreground windows, etc), then my problem could be solved. Anyone know how to do this?

~
Alienware 17 model
Windows 7 Home Premium
Intel Core i7-4700MQ CPU @ 2.4 GHz 2.4 GHz
16 GB RAM
64 bit operating system
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