View Single Post
Old 07-31-20, 01:09 PM   #6
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Shilka View Post
Ok I just somewhat learned and started using the Dick O Kane -method. In a heavy fog I can't see the ship till very late but I use the sonar and map contacts to estimate speed, range, course and set myself into a 90 degree angle on the ships course, get a perfect solution. I use the sonar guy to report the ships bearing but due to the ships high speed, heavy fog and sonar report slowness, had to guesstimate when the ship is at the correct angle from the bow to launch torps without seeing it. The ship was maybe 400m away and couldn't still see it.

The travel distance for the Mk10 torpedoes to hit the target in this case was something a little over 300m. Both hit, don't detonate presumably due to not arming in time. Very frustrating.

Just wondering how others do it. Even light fog attacks are very hard with low visibility. Should I just give up the fog attacks completely? It seems silly because in this game there seems to be fog at least half of the time and it makes these attacks very hard if not impossible.


Look up "3D TDC and Radar mod" or if using TMO, it is included. This was a redo of the radar which allows for "radar bearing" shots with some accuracy. There is a learning curve but it is a great tool for long range attacks at night or fog etc.

Prior to that, would use combination of sound and radar to put together a solution and fired a spread, could typically get 1-2 hits, depending the range. Would only do this on prime targets like task forces. Convoys can shadow until weather clears or just let them go, as subs had to do in real life sometimes. Shooting blind is often wasting torpedoes, should only be tried on special targets. However, once figure out the radar mod, can use it to great effect.
Bubblehead1980 is offline   Reply With Quote