View Single Post
Old 08-22-13, 12:15 PM   #50
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by backer View Post
I hope you can understand my mean. create some submarine or other units is not a good solution. the submarine have active time, history route and exist probability, that is other modder or mission designer's work, they know the history of world war ii, they can design more reasonable.
i understand what you mean Backer and i have also no idea (and not the will to learn) how to script uboats in the campaign. i agree with you that someone who knows history and knows how to handle the campaign files must do it .
all i said , is that without scripted u-boats, the mod will not be able (in campaign) to call them .

thats why i told you at my post 40 (please read this post again) that i found much more interesting the idea of creating some submarines to surround the enemy after you send the report.


Quote:
Originally Posted by backer View Post
Of course, if you like and hope try create some submarine, I can give you this version, please pm me.
what is this version ? i am afraid that i am not understanding you ...
what is different at this version you are talking about here from the version i allready have ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote