Thread: What is MoBo
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Old 07-22-07, 03:35 AM   #2
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
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I guess the best description of it would be Tactical Plotting Software. MoBo is not a mod, MoBo is a stand-alone application. However, its screen capture ability allows it to be used in tandem (and almost seemlessly) with SH3 and/or SH4. It unzips to its own directory and you run the MoBo.exe straight from there, no special installation required.




MoBo allows you to pull in-game navmap images directly from the screen print buffer and you can draw on them with a vector toolset. It's sorta like adding a plotting and tracking station to your favorite naval sim game.

You can do very simple things with it like:
- Determine AoB
- Solve for Target Speed
- Plot Intercept Courses

...or you can do more advanced things like:
- use it as a Maneuvering Board for plotting stationing solutions
- determine target heading passively with TMA
- triangulate on exact target location
- convert relative to true motion

There's a 38 page manual that tells you all about what it can do and how to use it (see download thread).


What is MoBo? (from the manual)


MoBo is an electronic version of a Maneuvering Board or “moboard” for short. A moboard is a navigational charting tool used to solve relative motion problems involving ships at sea. Moboards have been around and in use for a long time. Long before computers were around moboards were used to answer questions like:


§ Can I intercept the contact?
§ What is the target speed?
§ What is the target heading?
§ What is the Angle on Bow?
§ How should I maneuver for a good attack position?


MoBo allows you to plot relative positions and perform the same types of calculations that you would on a manual moboard only it does a lot of the more tedious work for you. You get to plot the positions, and MoBo does the measuring. You’ll find that MoBo is easier to use and a lot more flexible than a traditional moboard.

MoBo is different than traditional moboards in the following ways. First, you don’t have to plot OwnShip in the center (but you can if you want to.) Instead, you can think of it this way; every unit plotted is like its own little moboard. Also, MoBo works seamlessly with either relative or true bearings; whereas, a traditional moboard would want everything converted to true. You’ll also notice a number of different compasses, dials, and tools that are available to make your job easier and help you with many different types of visualizations.
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Last edited by XLjedi; 08-01-07 at 01:51 PM.
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