Here's my attempts at making the game a bit more realistic.
As a result, some things are easier, others are harder. Here are some main gameplay differences to vanilla game:
Torpedoes are far deadlier
Your boats move in more realistic way
Reworked sensors
The sensors work in a different way with this mod. First of all, detection ranges remain the same. But there's no more gap between detecting a contact and maintaining it. It always felt strange to me that your sonar could track the target where it couldn't detect it a minute ago. With this mod you can detect any ship if it's signal strength is at least 1 and you will loose contact at 0.
Ships are also harder to identify at long ranges - especially subs. Sometimes you may need to wait until it gets closer for clear identification. As for other changes, MAD sensors are reduced to 400 yards (based on a document I found - link somewhere in the discussion thread:
http://www.subsim.com/radioroom/showthread.php?t=231759) and I've also tweaked dipping sonar and sonobuoys a bit.
Mk-48 are no longer "superweapons"
Few improvements to the campaign
INSTALLATION
1. Make sure you're running the latest beta of Cold Waters
2. Download mod from here:
http://www.subsim.com/radioroom/down...o=file&id=5268
3. Place the override folder in steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets
Currently I do not guarantee compatibility with other gameplay mods. It will work fine with any GUI/graphics/audio mods out there.
Recommended mods to use with
MekStark's reduced visibility mod
My hidden SNS COMP mod
(both available in the download section)
You can discuss this mod here or on the main thread:
http://www.subsim.com/radioroom/showthread.php?t=231759
Feel free to point out any inaccuracies (if you can explain them
).