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Old 08-22-19, 10:28 PM   #114
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,185
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Quote:
Originally Posted by AzureSkies View Post
Some sources cite the Bazalt's top speed as Mach 2.5, others cite it as Mach 2 or even Mach 1.7. In any case, its drag would be largely dominated by wave drag. Wikipedia had some nice equations for wave drag. Approximating the Bazalt as a double-wedge aerofoil to get its drag at Mach 2.5, then using the specific fuel consumption of the R-15 turbojet (in afterburner) (since it's a turbojet engine from a similar era, so fuel economy should be very similar), I found it'd only take a few hundred kg of fuel for it to travel its entire range at Mach 2.5, using fairly conservative estimates.
Sources often vary, which begs the big question, will players be able to modify operational data if they feel one source is more credible than another? This is how it is done in both Harpoon and NWAC, the games do not profess to be omniscient. Players can enter their own operational data parameters. Of course, there are some self-important developers (of games that cannot be mentioned) who think they know it all and only have one set of 'allowable and acceptable' performance data.

Quote:
Originally Posted by AzureSkies View Post
On the topic of its guidance, I haven't spoken at length about the Bazalt's guidance software, but as some here may know, it was very impressively sophisticated. I haven't gone over it yet because I'm not sure I can implement it on the game's Early Access release, but realism holds some interesting challenges when it comes to balance.
I read about a hypothetical Soviet missile guidance system whereby one missile acted as the targeting system facilitator for a group of other missiles that actually carried warheads. This was supposedly used to facilitate long-range over-the-horizon engagements. It was only mentioned in a novel, so I do not know if it ever existed or not (probably not.)

Will the game be able to simulate and allow such potential systems?
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