Thread: [WIP] Realism mod
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Old 07-26-17, 05:12 PM   #8
PL_Harpoon
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Join Date: Sep 2016
Posts: 210
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Quote:
Originally Posted by SeaCadt07 View Post
Loving the mod so far! But two things;
1. Can we talk about the TLAM strike mission. At best you have a salvo of four. Mission requires 8. I don't know how realistic it would be to expect these older boats to dance the dance for an hour while you reload. Shoot your 4 shot salvo and GTFO sounds more realistic to me.
Actually, I'm seriously thinking about it. On the other hand I've just completed one such mission, and the reload time is so long that if you play right you can end up 30 KYDS from previous firing location and it's actually a perfect spot for a second salvo.
Quote:
Originally Posted by SeaCadt07 View Post
2. Ugmt-1. They seem a little op. Maybe I'm just having to relearn evasion. But they run forever and acquisition range is insane for a piddly air dropped torpedo
Well, IRL they use the same targeting system as USET-80. As for their operational range, it is less than half of the other torpedoes. Also it has a weak warhead.
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