Thread: [WIP] Lighthouses mod
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Old 08-04-17, 11:47 AM   #472
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Well, it seems impossible to add a shipwake to an immobile unit.
Well, that sounds logical: static objects have no wakes

Out of jokes, have you looked in ShipWake speed propeties? Maybe changing the ShipSpeed property of the second or third array item from 0.05/1 to 0, and removing the other two items?

I that doesn't work I wonder if, by using the same texture used as the wake effect and by taking inspiration from ShipWake controller's settings, you could create a ParticleGenerator FX which resembles it.

If nothing works, don't worry and scrap the idea, at least for the moment being: we still have a lot of work to do for this mod
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