Quote:
Originally Posted by Kendras
Well, it seems impossible to add a shipwake to an immobile unit.
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Well, that sounds logical: static objects have no wakes
Out of jokes, have you looked in ShipWake speed propeties? Maybe changing the ShipSpeed property of the second or third array item from 0.05/1 to 0, and removing the other two items?
I that doesn't work I wonder if, by using the same texture used as the wake effect and by taking inspiration from ShipWake controller's settings, you could create a ParticleGenerator FX which resembles it.
If nothing works, don't worry and scrap the idea, at least for the moment being: we still have a lot of work to do for this mod