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Old 02-24-21, 11:58 AM   #3
Pascal
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Join Date: Apr 2005
Location: Paris
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Quote:
Originally Posted by kapuhy View Post
Looks like uv map doesn't align with texture. A way to fix this would be either extending texture by 1 pixel or, if this happens at the edge of texture map, by correcting uv (that would require exporting mesh, moving uv coordinates and reimporting mesh again, since you're not modifying the mesh you can do it with strict import option in gr2 editor)
Merci beaucoup for your message - I'm afraid your method is far beyond my capabilities - I'm pretty good with photoshop, but not much more.
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