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Old 02-23-21, 06:45 PM   #2
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by Pascal View Post
Is it possible to correct this small texture problem on the VIIB desk (the white line)?
Looks like uv map doesn't align with texture. A way to fix this would be either extending texture by 1 pixel or, if this happens at the edge of texture map, by correcting uv (that would require exporting mesh, moving uv coordinates and reimporting mesh again, since you're not modifying the mesh you can do it with strict import option in gr2 editor)
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