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Old 09-15-13, 11:13 AM   #1
Minoslas
Grey Wolf
 
Join Date: Apr 2004
Location: Tenerife, Canary islands
Posts: 976
Downloads: 3
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Default Studio Bezcl: Mig-21Bis

http://forums.eagle.ru/showpost.php?...09&postcount=1
Quote:
DCS MiG-21Bis NewsFlash - Issue No.7

External model:

Rudel working on the exterior model UVW and texturing in paralell with new damage effect creation. So very soon you will see how the brand new exterior model looks like with a tons of rivets. :-)

Cockpit:

Razbam-Cobra is nearly finish the new cockpit textures, now he's working on a more realistic cockpit shader, metal shine and other effects. So after that we will have a beautiful cockpit I promise.

AFM:

According Novak report the AFM is in polishing state. Aircraft performances are being tuned according to manuals. Working on extreme flight condition simulation (critical overall and local AoA, stall, spin). Ground operations: big issue is the unique gear breaking/steering system which is implemented from the scratch since original ED system is not applicable for the MiG-21. Successfully implemented drag chute management, animation and AFM connection. Fixed multiple bugs related to several systems (ARK, PRMG, SAU etc.).

Roland successfully ported the weapons systems to C++ side. He implemented stations management, weapons launch & jettison; couple of small things to do, expect to finish it by the end of the week.

RoadMap:

Not significant changes on the roadmap even I was out in the last month. Fortunately during this time the team able to follow the plan and did a great job.

Others:

After one month absence finally today I have a working PC. I say a big THANKS for the following forum members (and other flightsim addict also) who offered a help for me. With their help and effort the development resume with full steam as well.

Many thanks for:
159th_Falcon
Rudel
bumfire
carlos
TeChMastR
spoore
HatM

"One good turn deserves another"



http://forums.eagle.ru/showpost.php?...12&postcount=2
Quote:
Hey folks,

Just wanted to note that these shots are not at all indicative of the final look
They're a little old, have several un-overhauled objects, and primarily are are without speculars, normals and specularity.

There will be a proper cockpit artwork update soon.
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