Thread: Sh3 vs OM
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Old 02-05-21, 01:59 PM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
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Quote:
Originally Posted by Sonicfire1981 View Post
Don't know that one, can you whip something together and I'll paste it in.
Off the top of my head:

*Sh3 + NYGM*
While being the least graphical pleasing of the bunch it never the less has many positive attributes.
+ Smaller downloads, smaller pc specs. needed to run.
+ Has wolf packs attached to various convoys that automatically activate when the player gets within range.
+ Perhaps the most stable/ctd free of the bunch largely because of the first point.
+ Several historical items included that are missing/have to be added to other mods; CAM ships, wolf packs, MAD Catalinas, i.e.
+ Different types of depth charges.
+ Different visual spotting abilities for different units (i.e., merchant abilities are less than escort).
+ Weather affects escort speed too vs. only the player's boat.
+ Perhaps the "best" Bay of Biscay/Coastal Command modeling though others (especially GWX) are excellent too.
+ Slow sinking model.
+ Crew and crew fatigue model. (though I use Kaa's anyway
+ Damage/repair model.
+ Team member (Stiebler) is the author of books on the u-tankers and the Inshore Campaign and both of these parts of NYGM benefit from it.
+ Relevant files are already edited to work with the H.sie/Stiebler patches.
+ Dud torpedo modeling.
- Graphics for those whom that is important.
- Few "approved" mods though of course, most anything can be made to work with most anything else.
- Confusing installation process for some.
Feel free to combine, etc. as needed.
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Last edited by John Pancoast; 02-05-21 at 02:26 PM.
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