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Old 05-09-20, 11:03 AM   #5
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
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Quote:
Originally Posted by agathosdaimon View Post
okay thanks Bracer

i went back in and played the scenario again and despite the HMS Belfast getting to about 8km range and taking out my A turret, i actually landed hits on it and sank it - satisfying when it happens!
Great!! This is the kind of gameplay I try to aim for.

The accuracy of these battleships was low (early in the war atleast), and usually battles could last an hour before it ended, and it might end without anyone getting sunk.


Quote:
Originally Posted by agathosdaimon View Post
the amount of dial fiddling though makes trying to hit the targets at longer quite hard, especially as the time it takes me to adjust dials, things will be incorrect again - it would be good if there was a way to lock the turret position relative to the target, because having to make other dial changes means it loses place againa nd so one constantly feels at square one.

also the dials for change the target bearing and speed are difficult to move and often just a stuck moving back and forth on a point - perhaps you could make it possible fro the mouse wheel to be able to turn the dial when you hover the mouse cursor over the dial - just being able to use the scroll wheel would be very helpful and reduce the feeling of having to fight the controls
I have obviously been playing with the fire director ALOT, so me myself think I found a fairly effective way to use the interface in combination with keys. But that doesn't have to be true for a new user of the software. So your input here is very valuable!
The knobs definitly shouldn't be hard to turn, I will try adding the mousewheel to control it.
Then there is the gameplay aspect, my vision is that the gunnery should be one of the main challenges of the sim.
So that hitting a target really feels rewarding and requires skill.
Here we need to find a balance between advanced and playable.
There is a few planned functions not yet implemented which migth be what you want. There will be a "lock target" function, but it will be based on your inputs, so if you have the wrong heading or speed of the target, you will see the aim wander off. But if the values are correct then it will be easy and you can simply press fire and just do fine adjustments.



Quote:
Originally Posted by agathosdaimon View Post
for teh sterescopic viewer i tried using and still i just couldnt get it to work - when looking at something around 20 kms away for example, - i switch it on and there is no other doubel anywhere for me to try and adjust - - using the Radar actually i found most helpful
-though what does the scale dial for the radar alter?
Hmm, try turning the rangefinder on, before increasing the distance.
It is difficult to use at big distances, that's why the radar was superior!

The scale dial will increase/decrease the span of the radar screen, now it displays 1km. But it is not enabled yet because of a bug.



Quote:
Originally Posted by agathosdaimon View Post
lastly something broke in the mission at some point - after i sank the belfast i went after teh 2 convoy ships but they then disappeared, even though they were right in front of me and i was getting closer to them according to the radar - also the splash effects of my guns disappeared too.
i then went to end the mission and the gun director screen remained, with the external view of my ship in the viewfinder. i thought this odd so went back into the mission rather than exit, and now the gun director screen is stuck on screen and i am in walking mode , and weirdly the ship guns seem to be just firing on their own. (see the attached image)

i ended the mission and in the main menu, the - news box had all my key presses in it in front of your text about the bonus scenarios (i think all my key presses while the gun director was stuck on screen)
Oh, yeah, that's a few bugs I need to check. The HUD being stuck can be solved by pressing the 1 key.

The disapearing ships on the other hand is nothing I experienced. Did you see them disapear?
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