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Old 03-12-20, 09:02 PM   #1585
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
Icon8 Argh

Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.

Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport...

CTD



Here are the list of mods currently enabled at time of patrol:


WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
Stiebler4C_Addon_for_V16B1
CAM-Ship
Merchant_Fleet_Mod_3.2
MFM v3.3 Silhouettes by Izgud
MFM3.2 displacement correction mod
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
ImprovedSmoke1_1
Realism_Renown Adjustment
Shallow Water Asdic
torpedo trail and wake fix
Torpedo damage Final ver2.0
Visible Flags_moderate
WAC5.01 Realistic Hull Damage
Wooden_Lifeboats_Mod_1.1
Auto Plot Kiel Canal WAC5
Scir_-Tikigod-_repeated_or


I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died".
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