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Old 12-09-09, 01:54 PM   #177
ZeeWolf
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Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
Originally Posted by frinik View Post
Wow Zee Wolfe! Congratulations for the outstanding work! Considering that you were alone with God( it must have been Ares/Mars the God of battle who was by your side) doing all the modding and resurrecting single-handedly a game that was left for dead is nothing short of a miracle!

I have spread the Good Word on other fora( Panzer Elite, the French-speaking forum of simulations and the Steel Fury one) and I seem to have generated interest.Tank SIM fans are excited and more than willing to reward you financially( that includes me) and otherwise for your efforts.

Before I ask you a few questions which have been fielded to me, I have a few wishes or rather hopes of my own about your upcoming New Reborn T vs T:

1) Game immersion(i.e battlefield atmosphere) one the many drawbacks of the old T vs T was the lack of of battlefield immersion( you felt that you were alone fighting in your tank ) compared to a SIM graphically a step behind like Steel Fury but which offered you that authentic feeling tha you were in war( rattling of machine guns, infantrymen shouting, explosions, shells crashing, artillery booming etc. Can we expect that this problem has been addressed in your game?

2) Variety of terrain/landscapes; while T vs T is graphically very attractive the terrain tends to be monotonous and repetitive.Just compare it to Panzer Elite with its variety of conditions, Winter in the Soviet Union, Desert fighting in Tunisia, the rugged Italian landscapes and villages, the Normandy bocage and hills etc and even Steel Fury gives you variety of Ukrainian landscapes which give flavour to the game.Can we expect a bit more variety with the new T vs T?

3)Special effects(ballistic and otherwise); again compared to Panzer Elite with its 10 years of improvement on all aspects and Steel Fury with its terrific graphic and realistic ballistics can we expect a similar improvement in your game?

Lastly, I just want to ask a few more practical questions which address the fears or concerns of interested fans.

The legal aspect.The defunct Lighthouse which had the exclusive rights to the English release of T vs T probably passed the rights to creditors etc. While I expect that the creditors would be delighted that the game is reborn and that your Kursk mod would actually result in a resurging interest in the game and make people buy it, nevertheless are you reasonably assured that they would not try to stop you from releasing your project or force you to stop the release and all subsequent mods, addons and patches that you have in mind?

Also for fans who have versions of T vs T in languages other than English;i.e. German, French or Russian are they going to be able to install your sequel/mod onto thewir version of the game?

My last question would be how do you expect to release the game? Online?How would people pay you?Will you offer technical support with installation and a user manual?

Best wishes for your exciting plan!And kudos!

Frinik

Thank you very much Frinik for you kind words and very practical
questions. Yes, I too believe miracles are a found in realty, but
there is only one god of miracles who conquered death, hell and the grave.

I will paste your questions below one by one with my response to questions below each of them.

1) Game immersion(i.e battlefield atmosphere) one the many drawbacks of the old T vs T was the lack of of battlefield immersion( you felt that you were alone fighting in your tank ) compared to a SIM graphically a step behind like Steel Fury but which offered you that authentic feeling tha you were in war( rattling of machine guns, infantrymen shouting, explosions, shells crashing, artillery booming etc. Can we expect that this problem has been addressed in your game?

I am not as of yet fully focused on the sound aspect. All though I
will be, it must be said that sound immersion is an absolute necessity to any simulation. My wish list (in part) is to hand that to real professionals. But I have to tell you I have made some major changes in the sound files them selves that aid their fast execution. And added new and unique sounds to the Artillery, field guns and rocket as well as tweaked explosions effects more to my liking. More is needed but I have replaced the Tiger's engine sounds
that are pleasant to the ear and the immersion factor shot up dramatically for me.

2) Variety of terrain/landscapes; while T vs T is graphically very attractive the terrain tends to be monotonous and repetitive.Just compare it to Panzer Elite with its variety of conditions, Winter in the Soviet Union, Desert fighting in Tunisia, the rugged Italian landscapes and villages, the Normandy bocage and hills etc and even Steel Fury gives you variety of Ukrainian landscapes which give flavour to the game.Can we expect a bit more variety with the new T vs T?

There is no stopping me on the terrain/landscape issue, I will go all out for the changes needed here (fall, winter a must, etc. etc..). Most time spent since TvT's release has been in figuring out HOW to do something in TvT, now as of around July the next phase transition began as - WHAT to do in TvT. The creation of new tertian maps is very labor/time intensive. Putting to use the vast landscape data in free D.E.M.(Digital Elevation Modules) files was a goal from the start, where success has prevailed.

3)Special effects(ballistic and otherwise); again compared to Panzer Elite with its 10 years of improvement on all aspects and Steel Fury with its terrific graphic and realistic ballistics can we expect a similar improvement in your game?

In my work? Yes.

Lastly, I just want to ask a few more practical questions which address the fears or concerns of interested fans.

The legal aspect.The defunct Lighthouse which had the exclusive rights to the English release of T vs T probably passed the rights to creditors etc. While I expect that the creditors would be delighted that the game is reborn and that your Kursk mod would actually result in a resurging interest in the game and make people buy it, nevertheless are you reasonably assured that they would not try to stop you from releasing your project or force you to stop the release and all subsequent mods, addons and patches that you have in mind?

Also for fans who have versions of T vs T in languages other than English;i.e. German, French or Russian are they going to be able to install your sequel/mod onto thewir version of the game?

As for the legal aspect, All copyrights will be adhered to. As for speculating what others will or will not do - I do not know. As for "reasonably assured" yes I am.
As for Fans who are non English speaking, please be patient.

Sincerely,

ZeeWolf
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