View Single Post
Old 03-05-20, 08:51 PM   #5
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 883
Downloads: 489
Uploads: 0


Default

Quote:
Originally Posted by P_Funk View Post
I've been enjoying all your work on this topic and its been very enlightening to see how approachable it is to work with imperfect info.

I'm not playing Wolfpack but SH3 though obviously the principles apply equally (and I'm considering jumping on board with Wolfpack thanks to your videos!). One thing I've been playing with is figuring out exactly how to use the "speed derived from two bearings" method. I'm trying to figure out exactly what you need to set up to ensure an accurate result. I've had some mixed results where sometimes the speed is wildly different to what I know it is and other times its bang on.

It seems like the rate of closure matters and I've experienced far more accurate results with greater range differences between the initial bearing and the second bearing. My question is do you have any advice on how to use this method in a way that ensures you get a good result? I'm comfortable with the actual data gathering process and the use of the wheel to compute it. Its the method of setting the relative position of the target and own ship that I'm uncertain of. It seems like some scenarios don't produce a good result despite nominally being on convergent course, while others do.

Cheers.
Of course! Thanks for the support! I can point you to my tutorial below actually- the bearing change for speed features prominently in it! I’ve tabulated it as well for ease.

https://drive.google.com/file/d/1lnQ...w?usp=drivesdk
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote