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Old 03-19-11, 05:19 PM   #12
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Bilge_Rat View Post
As to how long the disturbance should last. I never found any solid info on that, but in the sonalyst sims (688i/SC/DW) where that effect is modeled, the effect of an underwater explosion can last from 30-60 seconds which seems about right to me. It's not just the initial explosion that masks the noise, but also the fact that the water molecules are all scrambled and mask the noise, much like a dust cloud that remains after an explosion.
that's more solid concrete info than me pulling numbers out of the air Should I update the mod to use a lifetime of 30 seconds then for each DC explosion Feedback please. As much as I love to add randomness to things like this I cannot on this one. I have to set an exact time.
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