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Old 05-07-19, 02:19 AM   #29
charognard
Navy Dude
 
Join Date: Feb 2009
Posts: 171
Downloads: 201
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I did my first game yesterday on Uboat, and after so many time on SH games, it s a bit difficult to switch... But, even if i think, too many things are missing (no salvo, no spread angle, no torpedo speed settings, no torpedo deep settings, no magnetic detonators, no access to chronometer on map screen, no charts... ) I take pleasure to make this first patrol... First target sunk easly, with manual fire solution find on the map, the second, was with a ****ing bad 139° aob at 5km, easy shoot for me on any moded SH but a miss on Uboat

The game is prety young, i m sure we'll get like in SH some difficulty and realism options available later during the game dev, aswel about more ships, subs and all things needed in a good Uboat simulation. I don't think the crew management is actually perfect, but it's a good start and a fresh way to play with our favorites toys
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