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Old 03-11-21, 02:56 PM   #1526
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by Nemesis Bosseret View Post
Thank you. My current mod list is;
Grey Wolves Expansion
Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
H.sie Hard-coded fixes.
Unit damage from smoke and/or fires

there is a few mods i want to add to this list including MFM. Id like to add in the Torpedo damage mod and TMT v2 + Thomsens Ships - Combimod. but im not sure were in the load order i should put them. or if i should use Thomesens app as well. Last time i tinkered with it i corrupted my save and had to start over. Really dont want to screw that up again because im on a really good run.
I'm not familiar with many of those mods but don't see anything that would be a conflict.
Try it out in port and see if you get any overwriting warning messages from JSGME.
Regarding adding mods, in general the more you add the higher chance of problems especially ctds.
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