Originally Posted by yubba
Took some editing in the main game folder but I got it to work in RFB 1.4 out of Manila to start since I just figured it out,there is a bit of editing so bare with me, I'll print out edits. You edit UPC Data files, SH4/Data/UPCData/UPCCampaignData,.. Start with Career Start,, edit this so it looks like this,, you should dump the UPC Campaign file out of the PT-109 first before install it and do the edits in main game folder
[CareerStart 2.Flotilla 2]
ID= C2Flotilla2
NameDisplayable= Manila
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 2 ; to be used when a random choice is assigned
then go to Flotillas and edit this you can copy and paste this
[Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type #
ID= F1NSSPT109
NameDisplayable=Elco PT_109 MTB
AvailabilityInterval= 1938-01-01, 1945-12-31
IDLinkUserPlayerUnitType= NSS_PT_109
UnitTypeCommonality= 4
IDFlotillaLinkTransferTo= NULL
then add this I copied one of subs campaigns and renamed it..you can also copy and paste this
[Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109
ID= Fre3OBj1
NameDisplayable= Objectives placed around the Phillipines
AvailabilityInterval=NULL, 1944-10-01
ObjectiveCode= Philippines
[Flotilla 2.UserPlayerUnitType 9.Objective 2]
ID= Fre3OBj2
NameDisplayable= Java Sea
AvailabilityInterval=1942-02-01, 1945-08-01
ObjectiveCode= Java Sea
[Flotilla 2.UserPlayerUnitType 9.Objective 3]
ID= Fre3OBj3
NameDisplayable= Makassar Strait
AvailabilityInterval=1942-05-01, 1944-03-01
ObjectiveCode= Makasar Strait
[Flotilla 2.UserPlayerUnitType 9.Objective 4]
ID= Fre3OBj4
NameDisplayable= Celebes Sea
AvailabilityInterval=NULL, 1944-11-01
ObjectiveCode= Celebes Sea
[Flotilla 2.UserPlayerUnitType 9.Objective 5]
ID= Fre3OBj5
NameDisplayable= South China Sea
AvailabilityInterval=1941-12-01, 1945-09-01
ObjectiveCode= South China Sea
[Flotilla 2.UserPlayerUnitType 9.Objective 6]
ID= Fre3OBj6
NameDisplayable= Sulu Sea
AvailabilityInterval=NULL, 1942-02-28
ObjectiveCode= Sulu Sea
[Flotilla 2.UserPlayerUnitType 9.Objective 7]
ID= Fre3OBj7
NameDisplayable= Formosa
AvailabilityInterval=NULL, 1941-12-20
ObjectiveCode= Formosa Strait
[Flotilla 2.UserPlayerUnitType 9.Objective 8]
ID= Fre3OBj8
NameDisplayable= Luzon Strait
AvailabilityInterval=NULL, 1941-12-23
ObjectiveCode= Luzon Strait
;***************************
then go to UPC Units make a new folder and copy and paste the porpoise file inside new folder and rename,, to UnitParts9NSSPT_109 <---unit numbers are important
then open file and Edit this so it looks likes this
[UnitPart 1]
ID= NSS_PT_109
Type= NSS_PT_109ConningTower
NameDisplayable= NSS_PT_109 MTB
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Conning_PT109_01
HullTextureNameOverride=data/Submarine/NSS_PT1_09/NSS_PT_109class_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride=NSS_PT_109_Class _01.tga
then remove it and place it back in UPCUnits folder that should do it
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