Thread: [WIP] Fairmile B Motor Launch
View Single Post
Old 09-09-19, 08:49 AM   #36
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
One may tend to believe reports as posted. I'd prefer to see the exact Units involved in said reports.
Sure enough blunders by other modders are to be taken into account but, even in the worst case, their reports contain useful clues that I often learned from. That said, by no means reading the forum replaces direct experience and, most importantly, one failing to do something doesn't necessarily prevent someone else from succeeding in the same task.

Quote:
Originally Posted by Jeff-Groves View Post
As I recall? One of the ASW trawlers in GWX 3 is considered the deadliest ever turned loose.

In fact? I had to tone it down as it would blow itself up at times!
No surprise about that. If memory serves me well what matters for AI's collision avoidance routines is unit's mass as declared in its sim file. An ASW trawler is a fatter badass than a PT boat or a motor lauch, though a careful placement of collision spheres around smaller units might help mitigating their overcautious attitude toward collisions.


Quote:
Originally Posted by Jeff-Groves View Post
And I am always watching the forums here. I may not log in but I'm here.
So do I, though at time I am too busy to reply.

Quote:
Originally Posted by Jeff-Groves View Post
As always I intend no disrespect.
No offense taken of course. Your terse wisdom will always be appreciated with me
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote