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Old 02-19-22, 01:14 PM   #5
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by EddieLyons View Post
Yeah, I could have done with that! I started two campaigns in S-class boats out of Manila that never got beyond Corregidor because of unknown "friendly" minefields! I ran into them while using time compression (x8 to x64).

Only on the third attempt did I realise what had happened when I just happened to notice some blips in the water that I then used the external camera to identify -- I was in the middle of the minefield and had to navigate my way out!

I also had a campaign from Pearl terminated by the "friendly" anti-submarine net at Wake, where I was pulling in to refuel on my way to reconnoitre the Marshalls. (At least now I know which entrance to use at Wake!)

So now I use the mission builder to print out maps of the various "friendly" minefields and anti-sub nets before beginning a new campaign. This is the sort of intelligence that would be available to a commander beforehand, even while enemy minefields and anti-sub nets might be unknown or at best only assumed. So an escort would be doubly useful!

When I exited Pearl on my latest campaign start (USS Nautilus), I used the external camera to take a look at the anti-sub net at the entrance. It lies along the seabed, which raises a question -- does this anti-sub net get raised and lowered periodically? In real life, of course, it was opened to allow vessels in and out. Is this even possible in the game? Or are the anti-sub nets fixed in place?

Haha ohhhh man lol hate had all the issues . Well, I did mention in the readme about the friendly minefields. From the README:

"Manila Bay has a US minefield in 1941 so use caution when exiting/entering. When US retreats the gaps are closed to prevent entry with exception of a small one for boats to get to Corregidor."

Now, I really thought I mentioned stay to the middle lol but apparently I did not, my apologies, will remedy that.


Sub net at Wake is not so much meant to represent a net as a the reef being closed off. UBI got the geography of some places pretty wrong. During the war the way boats/ships accessed Midway was through a channel blown in the reef and a small harbor. In SH 4 there is a small channel that the North. The gap at the west was closed off primarily to represent this, but also to prevent entry by submarine as well once Japanese have the island. If you want to enter the lagoon when US has possession , can go in via the north channel, its a pain to navigate though, as it is quite narrow. AI ships usually get stuck, so have them spawn outside or delete on last waypoint just as enter channel.


There is also a subnet at Midway surrounding enter island to represent the coral reef, which devs failed to include. The access is in the south, marked by boats (no buoys available for SH 4, but working on it) . The channel was quite narrow (actually shocked how narrow it was, may still be) and a challenge in real life to enter, some ships were grounded. Submarine USS Flier ran aground on the reef in Spring 1944 and was stuck for some time. A rescue tug was lost during rescue, along with crew.


Far as Pearl Harbor subnet, that is a glitch or issue i've noticed as well and have not been able to remedy as of yet. Problem with subnets is if you set the depth too shallow, obviously can impede surface traffic when not the intended desire. I found the same problem with a subnet at Sydney, Australia s well and few other places, working to see if can fix this. No, the subnets do not raise//lower/ open/close...would be amazing if they did.


Good move on printing the intelligence, ill look into including it in next release but the escorts will be a thing. Basically impossible to have them spawn and rendezvous for specific times given cant predict when player will start end a patrol but what they will have is a escort going back and forth through the safe zone player will be instructed to look out for and follow. Goes without saying, should always enter/leave in daylight (which was standard for subs anyways in most cases to avoid mine hazards and that of friendly fire incidents. Fyi friendly fire incidents while rare, are now possible in the mod)
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