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Old 08-18-05, 02:14 AM   #7
Bellman
Sea Lord
 
Join Date: Feb 2004
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SeaQueen has raised several good points.
Quote:
Most scenarios should be designed around more than one warship.
Although we lack many Harpoon tools the FFG would be part of a group and in DW scenarios accompanying
convoy warships can be alloted 'Threat axis' positions.

Threat zones, Nav zones (off-limits) can be created for ASW, AAW and ASuW and the appropriate units assigned tasks.
If (?) this cant be done by the Nav map giving seperate indications to red/blue then the designers briefing
can give relevant reference points.

The game provides scope for fun 'Dogfight' type MP games and real-life simulations of actual maritime strategy.
That is its strength, that is its broad appeal.
We have 'some' of the tools to simulate 'Power Projection' and 'Shows of Force' and some designers are setting the standard.

I have a reoccuring dream that SS will combine elements of 'Fleet Command' with DW to to give us strategic fleet planning/implementation combined with the buzz of operational tactics. It has been done in flight sims. :|\
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