Thread: [WIP] CWA
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Old 09-02-21, 12:50 PM   #9
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


bullhorn CWA ~ Reborn

Cold Waters Advanced is now Reborn


ive done this for a few reasons but mainly its to make it more different from the other DotMod addons Name wise for ease of Identification of it


originally this was my Standalone project but im now reusing parts of this for my Dotmod Add-On Mod


when i was Originally Designing CWA i looked at the Main different engine types on underwater weapons ect :


mono-pr-otto-II

electric

solid-fuel-p-j-p

kerosene-hp-turbine

mono-pro-ax-p-pump

ect


this is to add improved & rebalanced Sound values to each weapon and remove the generic sound values & average ones

so i made a very large chart of weapons statistics to keep a Balance for Realisms sake

then i came up with a fair way to add or remove sound values for each type of weapon


then i added + or - values To noise values that were applied to each torpedo for its Passive / Active States

these were based on speed settings / torpedo age / type / Nationality

even taking in to consideration propeller types & number of propellers


i also made Individual Sounds for all water weapons so :

torpedo_electric_motor

torpedo_combustion_engine

ISO_torpedo_combustion_engine -- ISO means its got a Isolated engine from the case of the weapon to make it quieter

Chemical_motor

rocket_torpedo

Supercavitating_Rocket

steam_torpedo



this work will now be included in to CWA Versions for DotMod


Progress ----->


I've found my CWA Weapon noise charts & will start modification of weapons Text when i can

and Will make Version 2 of my individual Weapon noises


These 2 changes.


As well as the substantial. Existing Changes for CWA Version 0.2a
Should make quite significant Changes To DotMod Game play Experience


My MSO mod (Meaningful Signatures Mod ) Will also be present I've also made the 2004 addon New Signatures also so that won't be a issue


you will also have the option to hide enemy sensor values for added Difficulty


I've Also Designed a New installation method also For easy install and uninstallation of Optional files. ....and Mod Installation & Removal


This Thread Will Now Become were i Post DotMod Stuff so its not all over the place and make for easier following with what im up to.

other place to keep up or talk to me Directly is the DotMod server Of Course

Stay Safe and watch your Backs out their ALL


Steel Shark
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