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Old 10-10-06, 12:49 PM   #11
timetraveller
Beach Leaf
 
Join Date: Dec 2004
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This has also been a common problem with train simulators I've fooled with over the last few years, which attempt to recreate all scenery, much of it in 3D, out to several miles distant. When you start to get many objects on the ground that are 3D objects and each must be rendered as a seperate object (and not simply a ground skin), your polygon count goes sky high.

Our solution was always to turn down the drawing distance too. All that detail has a cost to it.

TT

Last edited by timetraveller; 10-10-06 at 12:52 PM.
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