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Old 05-25-19, 08:14 PM   #3
Skybird
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For Windows 10, 16 GB has become the norm, the standard. Old games developed for older Windows with 4GB limitat of course will not benefit form itlk, however. Video editiing ont he other ahnd wiull benefit, so will new games otpmised for using present hardware ressources on a system.

RAM is a very critical and sensible component (and a very vulnerable part of a computer, so handle it with care when needing to deal with it: static electricity is a real threat) , and producers seem to be not in full control of guaranteeing its quality. I upgraded my RAM from 16 to 32 GB some months ago, in preparation for some extensive video editing. I got 2 16 GB bars, and both were found to have errors when I checked them via memtest86 tool. I then did some research, and found that defect RAM already on delivery is anythign but rare, but a widespread problem most people just do not know about, also it is not just RAM bars, but also USB sticks and SD cards. I got replacment for the two broken bars, of which one again was erratic. The third delivery (they come in sets) finally found both RAM bars okay. Since then I have no more Windows BSOD, btw. I checked my old 2 8 GB bars, and they were both broken. Thnat mans my rerlatvley young systemn, one and a half year old and delivered by a specialised gaming PC shop, got already delivered with broken RAM as well. I meanwhile got them to accept it as a warranty case. And no, they do not test new RAM bars they use to build a new rig for a customer. Csts too much time.

It is an almost unnown, but very widespread problem. When you buy RAM of any kind, test it via a tool like memtest86 or whatever. Its a tool you put on a bootable USB stick, and launch your rig from it with the test objects inserted in your rig. It costs time, yes, and not little, and it is not comfortable to do so, but the rate by whcih I found my old and new RAM bars and stporage cards being erratic, was very high. When I talked to a distant buddy knowing these things a bit, he was not surprised. Insiders estimate that up two 1 in three RAM units leave the factory in a broken state. Most users never become aware of it - but wonder why their devices cause problems or their OS may crash sometimes or their games run instable. Its about a few dozen to a few hundred memory cells broken. A dedicated RAM test finds these by writing to and reading from ALL cells on a stick card or bar. And that costs time, since it is done in many different speeds and combinatiosn and data patterns, for testing purposes.

You do not want to have even just one broken cell on a new device. This works differently than a harddisk or SSD , which can work around with a few erratic cells somehow and use reserve cells in their listings to replace the broken cells.

You buy RAM? You test it even if it takes time. I have learned my lesson.

Three of my 6 SD cards were broken as well, I found. Three of my 8 or 9 USB sticks. I had occasional problems with these, when the devices became full with data. These problems are no more since I replaced the erratic units.

Store salesmen usually will not tell you this, or even admit it - or even knowing it. If its fresh from a blister package,m then it is okay, so is the logic. Well - not in case of RAM. A production error of up to 30-40% is extremely, very extremely high, and thats why I say that industry currently seems not to be in control of reliable RAM production - but that is how things currently seem to be. So - TEST YOUR NEWLY BOUGHT RAM THINGS, always. Bars, SD cards, sticks.
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Last edited by Skybird; 05-25-19 at 08:28 PM.
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