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Old 02-21-20, 08:10 AM   #1
LoneWolf_gabo
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Join Date: Feb 2020
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Default Carrier Ops 1940: Mare Nostrum (wip)

Hello
I'm Gabriel from Argentina, I'm an independent simulator and game developer and just wanted to do a quick post here about a personal project i'm working on that hopes to bring open world combat simulation as seen in Silent Hunter series but this time beeing able to jump from unit to unit as in Battle Stations, but keeping a simulation aprouch.
The simulation physics have long time in the development and testing and it's been available as a Unity asset for purchase for over 5 years now.
https://assetstore.unity.com/package...ramework-15674
Now i have put myself alone to the endevour of finally putting together the dream of having an open world combat simulator where the player can both manage and control diferent units and play a campaign the way they want to.
Current state of development:
Currently there's no much going on as for features other than the control of the fleet ships and aircrafts both as AI or player controlled.
The player will be commanding a fleet or task force from the HMS Eagle set in the mediterrean in 1940. Swordfish torpedo bombers and Sea Gladiators to start with. Against Italy air and naval forces.
The map is the Mediterrean sea in a 1 in 10 scale.
The player can bring aircrafts from lower deck, give instructions to deck crew to move aircrafts on deck and assign them to missions. At any time player can view or jump in and control any unit naval or air. This is intended to be someting like in B17 The Mighty Eight sim.
AI currently can navigate and engage targets on sight. Both anti-air and surface as well as submarines with torpedo attacks.
Currently units are trowed in the map in the game editor for testing porpuses, but the idea is to have a strategic AI generate convoys, fleet movements, scouts and air attacks based on the strategic situation of the map resources and objetives.
The metod for developing this project is to do a little of everything in with a placeholder art done by myself (not a 3d modeler at all) and hope to have a free to play early version ready soon. In time perhaps i find a way to get some founding to pay for a profesional modeler to make the units.
The final idea is to have the player be able to walk arround the carrier and maybe even other ships. But with out descent models this is very dull.
Not much can be told about a sim trough pictures but for now it's all i got need to polish some bugs here and there to unlock the current potential and record some videos.
Since AI is based on inputs instead of animated, they not allways land safely or catch the wires
Visually it has a long way to go, but at least it can show some of the enviroment.
It's a solo, personal project so don't spect much just yet
enjoy










in case pictures are not show here is the link to a drive folder:
https://drive.google.com/open?id=1kN...2p4kJCgLJfSt05
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