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Old 06-29-20, 05:00 AM   #454
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
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Quote:
Originally Posted by Pikes View Post
+1 for randomised >
Upper/Lower Heading
Upper/Lower Speed
IMHO the best solution was implemented at SH series:
All key points (start, end, mid) are described as radius circle.
The real point (x,y) is described randomly by AI inside the circle.

This same story with speed.
Convoy should be described by three options as random number* of:
slow (up to 10)
medium (10-15)
fast (15+ knots)

* In fact the convoy speed was declared as speed of slowest unit.
This way convoy speed should be updated to the undamaged slowest unit.

BTW.
As I remember from my multiplayer SH2 vs. DC game our missions were randomised by two ways:
- core mission (type of convoy, nationalities, number of units, course, etc) loaded by host
- weather conditions (day time, weather) selected independently by host

My the funniest (and shortest) DC game I remember:
protect US carriers task force at foggy dark night...
After catching sub contact my escort DD sunk after collision with own US carrier.
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