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Old 10-14-19, 10:59 AM   #41
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
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Ok, now lets begin form last mission:

It's big air battle while player is in the submarine and connot see it. For me its completly pointless because DW works far from perfect in simulation of air battles. Player task is to go fast and "to be aggresive" 50 nmi in front of CVN's 50 nmi but... reaching "Station Yankie" needs to pass 130 nmi!!!
And of course player shouldnt use time compression because above him have place great air battle - which greatly decreases game stability.
So if player will run with max tactical speed - 18 kts, reaching "Station Yankie" will take 7-8 hours!!! It will be very boring transit, because enemy submarines are spread out too far from each other and player haven't chance to detect all of them. Also they are too far form player to preventing them from attacking CVN's group before enemy will link CVN position.
Why there is no civilian traffic?

Mission "near" Syria waters where "near" is only 160 nmi from syrian shoreline.
And primary task is to monitor area with diameter of a circle = 60 nmi. Center of this circle is 115 nmi from Syrian border and there are 2 small patrol boats while wheather is really bad.
After this "monitoring you have to transit to "launching zone which is only 115 nmi from start position.

Once again this mission will be boring waiting for "something" with max time compression.

Mission 2 is about making speed & depth tests and again transit dozens of nautical miles without single interesting event: from 1 test circle to another
Btw why Spruance is not in test area from beginning?
Why you made maximum depth test trigger where depth needed to reaching is BELOW maximum depth 1690 ft instead maximum 1640ft?
Its funnu in this scenario is placed Akula with trogger "if akula attacked...". But this Akula is 130 nmi from closest TEST area!

Mission 1 with start in port. Player have to reach submerge area - 40 nmi from start position but first part of transit you cannot exceed 3 kts!
Of course this mission is very similar to Bill Nicholls first mission from RSR campaign. In my opinion its completly piontless to make "the same but for sub instead surf.

About campaing - all missions are in completly different part of world. What sense is to put them together to one campaign?
All of them are boring and far too long. Ranges from ships and for reaching patrol areas are huge - for few hours of playing without single interesting event in meantime

In my opinion this is because:
1. You haven't even basic experience in making missions. So instead malong dozens og boring missions to fill campaign, you should start with single player scenario - but with more interesting task than checking speed or running through dozens of "empty" nautical miles.

2. You should start making mission from selecting good area - not greater than 30x30 nmi or max 50 x 50 for biggest scenarios (but its not recommended for you)

3. "action" in mission should start between 30 - 60 minutes from beginning. It will give you 30 minutes for preparation like reaching good position or making good picture of situation.

4. Forget about big air battles in scenarios where player can take only submarine. It will increase stability and prevent from watching "how stupid it looks in DW" (in show truth mode)

5. Learn how to increase replayability - for example use random start position or random enemy etc.
Its possible to make all groups (like formations) with random positions or composition

6. Make missions where player don't need to transit dozens of miles for founding little patrol craft in the middle of ocean (in the middle of nowhere)
Finding small ship could be very interesting when toy start 20 nmi from it but its hard to identiffy correct ship. (many civilian ships have similar acoustic signature to patrol boats).

7. All civilian ships in your missions are too slow!
Don't use default speeds. Some time ago i found this sheet:



8. Check some other mission designers scenarios - you will lears about good distances, and some trigger/script solutions. I have learned this way. If you cannot resolve problems with thiggers - ask here. This is better than asking before trying to resolve problems

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Afterall - i apreciate you did 4 missions but you have to learn how to make them interesting. In my opinion you should postpone campaign plans. Try to make 1 mission really challenging at first. For example you can rebuild mission with TLAM strike (but some missions of that kind were made). At first decrease mission area to 20 x 30 nmi, much closer to Syrian teritorial waters (12 nmi from land).
It is better place for OSA II class patrol boat. Make some random civilian traffic - for examle some fishing boats (first frequency 50 Hz) and 1-2 bigger ships.


Head up - im sure you can handle it. Im waiting for single player mission


edit:
So many typos - sorry
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Last edited by p7p8; 10-14-19 at 01:14 PM.
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