View Single Post
Old 08-14-09, 06:54 PM   #72
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Frederf View Post
There's a lot of torpedo targeting already down so I'll see what I can think of apart from that.

Drastically reducing speed and turning 0/180 "slim" to an aircraft contact, radar or visual, is a pretty reliable way to observe it safely while remaining on the surface and get under way again quickly. Keep a finger on that crash dive key in case you're spotted though.
And how! Especially important is reducing speed. Why? Because the most visible part of a submarine is the wake! Captain Fluckey used to remain on the surface and reduce speed all the time. Observe the plane. If it approaches to a distance where it could see you, THEN submerge. If you are doing this with radar, there is no reason to crash dive. Just hit D, ahead standard and submerge. If it's a visual sighting and you're doing this hit C and get the heck out of Dodge quickly!

Quote:
Originally Posted by Frederf View Post
A-scope radar ranges are logarithmic so be careful not to overestimate. 90% of the way between the 5000yd and 10,000rd marks is much closer to 6,000yd indicated than it is to 9,000yd.
A previously unmentioned great gotcha that all who play with map updates off need to take to heart. Great observation!

Quote:
Originally Posted by Frederf View Post
Remove the radio_track file from the game's directory and leave the radio on all the time to get instant radio updates for major war events.

Enemy sensors change behavior under time compression, keep TC use to low values in the presence of escorts.

Keep patrol search pattern turns at right angles or more obtuse to avoid patrolling areas already known to be clear.

Make a habit of depthsounding before diving below periscope depth, especially crash diving.

Count fuel used and time taken on the transit out or calculate how much is needed to get back and add 10%. Write down the date and fuel state you want to leave the patrol area for that 50-70 endurance and 10% in the tanks as you pull up to the slip.

Use the protractor tool to plot sound contacts based on the width the green light is on making little "crows feet". A history of these on the map helps get a feel for the approach and relative distance.
Great stuff Frederf. Thanks for dropping by and posting this. There is a range at current speed button on the orders bar in RFB and TMO. I don't know about stock.

I've never had a range problem on a single loadout cruise if I kept speed to 9 knots on the surface and stayed up there unless I was absolutely forced to dive. If you get fuel tank damage all warranties are cancelled!
Rockin Robbins is offline   Reply With Quote