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Old 07-19-22, 06:39 AM   #8
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Quote:
Originally Posted by Bubblehead1980 View Post
Thanks for the reply, good to know and from videos posted here looks like nights are pretty dark. Hmm sounds like sniper like fire every time? Hope not. Subs were not easy to hit with gunfire on surface, especially at night. Something else I had to mod in SH 4 to make night surface attacks reflect reality.


How is the AI behavior for depth charge attacks?


When start a patrol, do you start in base and transit to/from area? Hope so
Currently the game has options for escort aggressiveness. The AI does use sensors and ASW tactics.

No transit, this is a real time combat simulation, so you are not going to be zipping around the ocean at 1000x speed. You start in close proximity to a convoy, you will need to use passive sonar to find them. With the "close encounter" option, you start at the edge of visual range. The gameplay is a convoy encounter.

Next on the schedule are bug fixes then work on the next checklist item, damage systems for ships.
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