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Old 09-05-07, 05:48 PM   #77
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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i'm way ahead of you Horsa!

here's the u-35 opened up and rendered out of my copy of 3DSMAX






all i need is to suss the correct settings for exporting the edited model back into the game again..(or a better plug in to do the job for me)...and i can start adding new and or edited models to the game....fancy a full 3 man watch crew? piece of cake...(more or less).....
i can model for the game with 3dsmax....and probably anybody can with and program that can cope with the X file format ..which is all of them AFAIK?

i just need the right export settings for the job...or as i say a better X file exporter
(or a spot of advice on the subject)

told ya i work on everything at once LOL!:p


i have a huge back catalogue of WW1 aircraft I've made for other sims..(flight sims obviuosly) not that they are terribly appropiate for SOF (well maybe crossing the channel on ocassion or very tight into shore perhaps) --i can make the large seaplanes along much the same lines...etc...

here's an Avro



and a Martinsyde




why not make a port model and place it as a stationary ship in the correct location...AFAIK that's a ration approach to ports and other shore based buildings etc tons of stuff waiting to happen..
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Last edited by CB..; 09-05-07 at 06:16 PM.
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