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Old 05-15-19, 07:02 PM   #38
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Feldpost View Post
[OFFTOPIC]
Maybe the swedes including Neal are creating the first UBoot game which can be labeled as Submarine Simulation
A submarine is nothing else than an underwater plane and good trimming is a fundemental in every flight-sim... from 'Silent Service' (C64) until SH5 we only got 'tactical' simulation of submarines, but 'Wolfpack' can also get the first submarine-simulation...

When the team thinks, get that stuff early in development into the core engine b/c it could be needed someday

I am sure there will be realism-settings later for just go and keep periscope depth, but to get a game-engine which also allows you to play the LI and try to keep periscope depth at BFT9 in north atlantic while the boss ordered to keep silent as possible
[/OFFTOPIC]
Hopefully there will be options as you say, for those who aren't interested in all this.
Fwiw, be wary of the road that things appear to be going down. Ultra-detailing desired by some was a major part in killing off flight-sims.
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