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Old 12-02-20, 02:26 PM   #243
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,192
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Quote:
Originally Posted by derstosstrupp View Post
I agree, it all comes down to what is fun on an individual basis. I don’t want to come across as dictating play styles, only keeping the historical record straight.

I like the idea of artificial difficulty, sort of the approach that NYGM for SH3, and TMO for SH4 take. Make the AI artificially hard to compensate for the fact you are yourself not at risk. Keeps you nice and cautious! Is that what your modified escort AI does?

Yes, the ai files are ones made long ago by CB...and you have to keep on your toes with them.
The escorts aren't infallible by any means; if one uses realistic tactics, etc. they can be beat. Sometimes. I'm a firm believer in that many of the "problems" people had/have with "uber" escorts, depth charges, etc. is because they didn't/don't know what they were doing tactics wise. To be blunt.

But they're much better than the normal zombies in the game, especially in the '40-'42 time period.
I think the escorts are weaker than they should be in this time period (later too, but more so in 40-42) and these files help with that.
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