Quote:
Originally Posted by Onkel Neal
Currently the game has options for escort aggressiveness. The AI does use sensors and ASW tactics.
No transit, this is a real time combat simulation, so you are not going to be zipping around the ocean at 1000x speed. You start in close proximity to a convoy, you will need to use passive sonar to find them. With the "close encounter" option, you start at the edge of visual range. The gameplay is a convoy encounter.
Next on the schedule are bug fixes then work on the next checklist item, damage systems for ships.
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Ah that is disappointing, no transit. Takes away a lot from simulation aspect. No plans to change this?