The fixed pistol is not a bug, it's a feature (see the NYGM manual)!
Since contact pistols are far too reliable, NYGM forces you to use magnetic pistols. They also have a contact fuse. In general, the purpose is just to increase the torpedo failure rate a bit (still too low if you ask me).
Cheers, LGN1
PS: I think that if you click on the torpedo pistol button (you should hear a 'click'), the pistol changes to impact, although the switch does not move. However, you will not be able to switch back to magnetic.
PS2: If you want to change it, just look at the file dials.cfg (and if necessary compare it with the torpedo pistol switch from a different mod.)
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