Thread: [WIP] Lighthouses mod
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Old 07-31-17, 04:32 PM   #446
MLF
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Join Date: Sep 2002
Location: SW France
Posts: 361
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Quote:
Originally Posted by gap View Post

It has been a while since the last alpha version that you have tested, but compared to that, the upcoming version will have:
  • working specular reflections on all the model surfaces, changing with general luminosity and with light angle;
  • better caustics effect and shadowing both on the lighthouse base and on the underneath rock (but only underwater);
  • improved material attributes for all the materials used by the model;
  • improved light flare effect, which will cast reflections on the sea surface;
  • fully collisionable/damageable model;
  • damage decals expecially made for the model;
  • tower top, eaves and configurable items detachable from the model when they incur a certain level of damage;
  • hopefully (if Kendras manages doing the magic ), foam from crashing waves on the sea surface, around the base of the lighthouse;
  • maybe (if I manage doing the magic ), different wave lapping/crashing sounds triggered by wave height, in place of the one lapping sound currently featured, that plays without interruption no matter what sea conditions are.

Stay tuned for this new version
wow!!!!! brilliant!
This is ground breaking work that must be of great value to all modders of SH3

Regards, MLF
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